I didn't get a whole lot information when it came to gameplay but during my time with the playable E3 demo of Knack, I was beating up enemies who wore plate armor and seemed to be shooting purple lava projectiles. I was hit by their indigo firepower and I noticed my character losing health and getting a little bit smaller. That's the thing in Knack, your health and size are one and the same. Luckily for you, you can grow in size and recover your health when you bust open these red mailbox looking boxes floating around the levels. The gameplay was simple yet strangely had me addicted. I loved how the dodge was attached to the right analog stick. See a fireball or a flying fist coming at you? Flick the stick in the same direction and dodge right under it! Eventually, I was dodging punches better than Ali ever did and punching twice as hard. Speaking of punching, there's plenty of varied combos you can do in Knack but it seemed the enemies would die too quickly to really show any of them off. It did seem at times just a little bit too easy. Another thing that has been common throughout these action platformers is the introduction of the super meter. In the stages you can find yellow crystals that you can smash and collect to build up your super meter. Once full, it unleashes a room clearing maneuver and most of all looks pretty cool. Eventually, I reached a point inside a building where stealth was required. By pressing the triangle button in Knack the main character can switch to his tiny, stealthier alternate mode. When Knack's in this form he can pass right through red laser wires, and bust into vents like any classic video game. After you exit from the vent, or pass through laser wires, you would transform back into the bigger Knack to deal with enemies. The puzzles were incredibly easy to figure out, so I'm hoping they make some harder sequences with it. It was very original and most of all smooth. playstations games
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