The ever-popular Castle Wars minigame gets a rock-solid vogue today, and - thanks to your feedback - countless tweaks and enhancements to the Castle Wars arena and gameplay. Beleaguering warfare's ne'er been so fun, and it's certainly ne'er looked this good! Our graphics team have outdone themselves: each keep impressively imposing, with thematic trappings in each, and also the tunnels beneath area unitna stage the theater the podium the rostrum} are darkly atmospheric and moodily lit. Significantly, we've stayed trustworthy to the core vogue you recognize so well, so whether or not you're manning the ramparts or sneaking as a sapper, you will feel right reception. Your feedback on Castle Wars has semiconductor diode United States to implement a number of gameplay improvements, too: Dual Currency System: Castle Wars tickets are replaced with two currencies: silver and gold. Silver tickets get you handy consumables such as catapult components, potions, and chinchompas. You'll get one in all these notwithstanding how you are doing in the game, so you will ne'er end a Castle Wars game empty bimanual. People who win or draw, however, will receive gold tickets, which can be spent on the superb armour sets used at intervals the minigame. Improved Castle Wars Armour: Speaking of armour, we've greatly improved the Castle Wars armour sets which will be purchased with the gold tickets - profound armour, for example, is now on par with Nex gear. They're conjointly now a 'hybrid' variety of armour - nice if you prefer to combine it up with magic, battle royal and ranged. Usability Improvements: furthermore as an update to the interfaces showing the standing of your castle, and also the game score, there are a variety of much-requested usability improvements too: Altars in each spawn area, so there's a straightforward thanks to fill again your prayer points. Helms will now be taken into the podium. Wait times are reduced and also the range of individuals required to begin a game is now two per team. damaged or unbuilt ballistas now not count as obstacles. Team colours are added to barricades. Catapult and catapult damage has been adjusted. Ice spells now have a staggered bind time, the binding shot ability has had its bind time reduced and, while in the arena, *the smash ability now features a hour probability to hit. Explosive potions will now be added to the Action Bar. The tinderbox will now be picked up by multiple players. Waiting rooms now heal you in the same way as standing during a bank does. The Castle Wars manual has been updated. Bandages now provide additional health. Finally, the trimmed completionist cape requirement has been changed, so it is now fulfilled by chatting with Lanthus during a full set of profound armour. The cape is supposed to encourage you to require half in Castle Wars and be competitive so the requirement are going to be easier to attain for those playing Castle Wars in the spirit it's intended. Castle Wars is simpler to urge into, better-looking and a full ton additional fun than it's ever been. Whether or not you're a seasoned veteran or a inexperienced recruit, it's time: steel onself for war! The writer is attached with 4rsgold.com, just provides quickly rnescape services. You can visit 4rsgold.com for more information of RS Gold.
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