Crocotta Research & Development Ltd is made of a team of multinational researchers conducting technology leaps in exciting fields of exploration like visualization, virtual reality, virtual synthesis of matter, perception, contour & pattern recognition, artificial intelligence, and robotics. When Robert Sugar, founder of Crocotta Research & Development Ltd, established this research facility he had one main goal in mind, namely to become part of such pioneer research society who keeps rolling the ever accelerating technology developments of mankind, while also generating superb returns to the company's investors by successful commercialization of its achievements. Crocotta Research & Development combines scientific and commercial aspects. The on-going development projects at Crocotta Research & Development are mainly focused on four major research areas, namely Virtual Reality, Virtual Synthesis of Matter, Artificial Intelligence & Robotics, and Virtual Entertainment. Brief introduction of Crocotta Research & Development's founder, Robert Sugar: Robert Sugar is a scientist, researcher and IT entrepreneur the same time. He has been starting companies since 1996, ranging from software companies, media companies, computer game developer companies and internet companies. Crocotta Research & Development's first project is about the particle based simulation of virtual worlds with the official title: "Alternate reality - a virtual world made of pure particles". Brief introduction of the Crocotta Research & Development's "Alternate reality" project: 3D visualization today has ever-expanding applications in science, education, engineering, medicine, interactive multimedia like games, etc. Producers of graphics processing units (GPU) - are specialized electronic circuits designed to rapidly manipulate and alter computer memory in such a way so as to massively accelerate the visualization of 3D environments - bring ever faster products to the market every six months which is rapidly increasing the possibilities of near future visualization/simulation methods. In the last few years, particle-based object representations have proven to be a ?exible and ef?cient alternative to mesh-based surface representations. In fact, particles are more suited to imitate real-world phenomena, as real-world matter is composed of extremely small particles called atoms and not of mesh-based surfaces. However a quasi-real-time virtualization method of real-world complex material structures in large scale and with high accuracy has to face two major technical difficulties, namely: 1. Large amounts of computation; and 2. Enormous amounts of data. We present a novel method (a set of sub-methods) to the quasi-real-time synthesis, compression, simulation, and visualization of virtual matter, and of virtualized environments in high-resolution with the living cell being the smallest visible element. Fields of Application: Entertainment, Medicine, Prediction & early warning, Industrial material development & testing, Astrophysics. Crocotta Research & Development is going to announce more details about the project next month. In the meanwhile, JOIN our Facebook Page to get cool news about Popular Science, Next in Computer Technology, Research, and a lot more. New Technology R&D Company, Popular Science News
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