It’s to be expected that when the new Elite: Dangerous comes out in 2014 it will be available first and foremost as a PC platform game. And the only way to play a PC app of any kind on an Apple Mac is to use a cumbersome, hard drive-space greedy and expensive piece of software to make it compatible. So it’s a real relief to know that David Braben’s team in Cambridge are doing a Mac OS version as well. The Kickstarter appeal raised so much money that they not only have enough to write a Windows version but one for both operating systems. It’s some testament to the expanding consumer base in the Apple world that they wanted to do this. Non-business software on Mac OS is still fairly rare so it’s a real bonus. With PC emulators for the Mac costing so much and consuming so many gigabytes of storage it’s a real headache and begs a question. Why are so many software developers passing up the chance to corner the Mac market if a tiny gaming operation like the one behind Elite: Dangerous deems it worth to do for just an extra £150,000? Thankfully there are some software houses who have enthusiastically moved into the Mac world, like the Araxis team responsible for the award-winning code comparison utility, Merge. Maybe a tipping point is coming, but until it does, at least we’ll have at least one new game to keep us busy. Mac to the Future with a classic game re-born
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