Of all the cool things that the 1970’s generated, there are few that made as big of a cultural impact as video games. There’s no question about it: video games have been a huge force in society and one of the most popular leisure pursuits. Chances are if you’re under the age of 40, you played them, some of us a lot. There was Atari, Intellivision and Colecovision. Don’t forget Sega and Nintendo. Today there are web sites that allow you to play free online games. But what about the early days? How did it all start and what were the video games that defined the era? The Innovators Many people think that Pong was the home game that started it all, but really it was Magnavox and their "Odyssey" system in 1972. Although it was very simple, it was still the first. It had twelve simple games with graphic overlays. However, there was lots of room for enhancement, and that’s where Pong came into play. Nolan Bushnell created Pong, along with Al Alcorn, the founder of Atari. The story goes that when the prototype was tested at a California bar, the machine broke down after two days, because it was so popular. The next logical step was to create a home version. So, one year later, Atari released Pong for the home, complete with built in paddles, and a speaker. Of course, Pong was a huge success and represented a new stage in the evolution of gaming. Over sixty Pong knock-offs would be produced, but Atari dominated the market. Next was the implementation of the microprocessor, which the entire industry adopted. As a result of this, more complicated systems could be developed. These systems produced groundbreaking and innovative graphical and auditory effects that had never been seen before. Consumers were loving it. The industry was on fire. In 1981 alone, five billion dollars were spent on video arcade machines and another billion dollars was spent on home video game systems. Atari’s VCS/2600 system remained the dominant player through 1982, when the gaming market experienced a crash. What were some of the great games? How about Pac-Man? Pac-Man, the yellow blob that ate up dots and avoided squid-like ghosts, was a worldwide sensation and probably the most successfull video game of all time. Space Invaders was another incredibly loved video game. In fact, it really marked a turning point for arcade games, bringing them out of bars and into family friendly places like shops and restaurants. The plot of Space Invaders was to prevent an alien invasion. This simple formula went on to become the most successful arcade game of all time. Then there was Super Mario, which was a huge hit also. It involved an Italian anti-hero who was deliberately designed as a character that everyone could relate to. Soon thereafter came Zelda, Metroid, and other classics from Nintendo. Rise and Fall of Atari Atari was the biggest thing in the gaming world in the early 80’s. Today, they are almost a relic of past glory. So what happened? Atari made some bad decisions, and although it’s a little complicated, it’s helpful to understand the situation. At that time in the computing world, magnetic mediums were implemented in the data storage used in arcade machines. These mediums allowed for a higher memory storage than ROM cartridges. In 1982, Atari had the option to feature a disk drive in their systems. The price difference would have been slight, and the memory storage would have been significant. Atari, however, thought that magnetic media was too “fragile” for the consumer to adequately handle. Atari's "concern" for the customer kicked them in the rear. In the previous years, there had been a very fine line separating arcade game quality from home video game quality. With arcades using storage capacities ten to forty-five times larger than home game systems that fine line became a chasm. Arcade games seemed to be evolving exponentially, while home systems seemed "stuck in a time warp.” The public quickly became uninterested in video game consoles, and sales plummeted. This would mark the end of Atari's control of the video game market. The Rise of the New In 1984, everything changed. The reason? Two innovations: The reduction in cost of Dynamic RAM (DRAM) chips which allowed greater memory, and the introduction of higher power 8-bit processors, which lowered the prices of the previous chips. Sega, a new player in home gaming systems, entered the home console market with their Master System 2. The Sega Master system would sell very well, but its success would be limited. The other key player was Nintendo of Japan. The genius of Nintendo was their marketing prowess, as they poured millions into advertisements. These advertisements hit consumers at the perfect time, as evidenced in their sales. In fact, Nintendo couldn’t manufacture enough systems to keep up with orders. After all was said and done, the Nintendo Entertainment System (NES) would become the biggest selling system ever. They would also become the most notorious, as they were involved in the bullying of retailers, competing companies, and other suppliers and partners. Over the next five years Sega and Nintendo would battle for dominance, going back and forth. The consumer definitely benefited from this rivalry. Today, it’s between PlayStation 3, the Xbox 360 and the Nintendo Wii. All have new consoles on the horizon as well. It will be fun to see who wins the next battle. There are some dark horses as well. Apple's iPad, for instance, is already more powerful than an XBox 360 and they put out an improved version every year. Mobile gaming may be the next great evolotion of gaming. For more information about game room games and arcade games go to Pinball Machines.
Related Articles -
game room games, Pinball Machines, game room guide,
|