If we ask what is the dictionary, a simulator will tell us that it is \"any device or system that simulates the specific conditions or characteristics of a real process for research or training operator \". A game is defined as "an amusement or pastime diversion or a contest with rules, where the result is determined by skill, strength, or chance". With these definitions, we will try to answer the question of openness. Microsoft's flight simulator program is used by many flight schools to teach the basic principles of flight. It also uses the simulator, the students with the various tools and familiar operation of aircraft. It even allows them to learn how to communicate with air traffic controllers and create flight plans. Even if they fly a plane on the screen, the simulation of a real process. And it's this real process that makes learning to fly at your computer a simulator. Some people take very seriously their flight simulation. It's these people who are looking for an "as close to real" experience. These people do not see it as a game primarily because there is no \"If \" involved. The results of their experience will definitely depend on their skill, their knowledge and their ability to follow the rules of flight. This also means, according to the rules of the road, so to speak, on the one air traffic controller. Another reason why these people don't see Fight Simulator as a game is because there's no opponent. Whether it's a flight mission have standard created or her own mission, they are mostly solo. Their enjoyment level is most often defined by how well they fly the flight simulator and achieve the goals of their mission. Many computer games require more than one player. In the early days of Microsoft Simulator, it was difficult to fly with someone else in multiplayer mode because the Internet was so slow. Dial-up connections were not fast enough for realistic experience. Today, with high-speed Internet, multiplayer mode can be more easily achieved. 1, 2, 3 or more desktop pilots can get together and do a fly-in. One of the participants can act as the air traffic controller at a specified airport and manage or marshall all the other participants about safely. It's actually quite cool! And it is as close as it will be a game, because there are more participants. However, these participants aren't playing against each other. Rather, they work individually towards a collective success. And now, let's take a look from the gaming point of view. For some, the flight simulator a fun diversion or pastime. I can't count the number of days I would be working at my desk and have the flight simulator flying from airport to airport. I want to create a flight plan, check the flight plan with the ATC, ATC, follow the instructions to start and then the plane on autopilot. Every once in a while, just like in the real commercial airline business, I would make flight adjustments and radio frequency changes to keep the flight on course. I recommend ATC the aircraft to rise as we approached our destination airport. By following the headings and altitude requests from ATC, I would land at the airport and taxi to the gate. If time permitted, I create a new road map and do it again. So for me, it was a diversion from my day-to-day work and it amused and occupied me. E was great fun! Gamesmanship is defined as \"the art of winning and games against opponents by skillful or cunning practices without actually cheating \". As a gamer, flight simulator doesn't offer opponents to challenge. They are really challenging themselves more than others. However, from a gaming point of view, you can do things over and over and not pay the price of actually crashing an airplane. When it comes to the law of aerodynamics, c, is little forgiveness. If your plane is not flying, then it's like any other object that will eventually succumb to the law of gravity. And it is much cheaper, a computer model of the real thing crash. As for clever or cunning practices, flight simulator does allow the user to practice and refine their flying technique. Like any other skill, the time of practice, the more you make, the better the ability to. The more time you put in on takeoffs and landings the more proficient you will become. Why do pilots circuit after circuit training exercise their takeoffs and landings. I believe that flight simulation software is not a game. There are no real opponents and the \"case \" is not involved. In fact, it is the "as real as can be" experience that makes flight simulator so enjoyable for me. I remember when a new version is released, the movement has Jetway. It was so cool because when you landed and pulled up to the gate you could use a keystroke to have the jetway move to the door of the plane. There was something so simple, but it's cool was. This is the closest you will get to a Real Life Flying experience without actually leaving your house. Try it Here >>> flight Simulator Enjoy Flying With Flight Simulators!! All the best to you! Yossi
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